![]() ![]() ![]() Also, whistling shot has been changed to 'barrage' granting longer range, at the cost of accuracy and damage. However their range has been increased and they can prove extremely deadly over time. Their arrows will not pierce shields, and will be somewhat ineffective from the front. ![]() However, their standard shot has almost no armor piercing value. Infact, in some cases, dismounting your cavalry is a better option than leaving them mounted.Īrchers now have significantly more ammo, and higher base damage. They can also be dismounted to be more effective at fighting infantry. They will not win a charge against Lance Cavalry, but they will generally win afterwards. Melee Cavalry is now primarily best used against other Cavalry, as it can win most standing fights against other types of cavalry. They are particularly weak against Javelins, Tight Braced formations, and Pike infantry. The heavier the Lance Cavalry, the more devastating the charge. This cavalry is extremely ineffective in prolonged melee, but it delivers a devastating charge which is determined entirely by mass, rather than charge bonus or melee attack. Shock Cavalry (Now called 'Lance Cavalry') 2 rows can easily be pushed through by heavy infantry, whereas 6 rows will be almost impossible to break through. Heavy melee infantry can push through the Pike line, however the Pikes effectiveness is now determined by how deep they are. Pikemen are the strongest counter to Hoplites due to being able to outreach their phalanx, and provide an excellent deterrent for cavalry, elephants, and light infantry. They serve a purpose as slaughtering most types of enemy infantry from the front, but they are extremely vulnerable to flanking, and prolonged missile fire whilst in Phalanx. Hoplites are now heavy anti-infantry, rather than mediocre at best. They are dangerous and versatile units, for a high cost. Roman infantry is particularly effective at dismantling other units, and unlike most other units in the game, Legionaries require 2 counters to defeat, such as infantry *and* skirmishers, or heavy cavalry *and* light cavalry. The campaign is slower and has a deeper strategic demand Major factions will generally become massive, and a serious threat in the late game If you'd like to give feedback to me or chat, come join the discord: Unsubscribe from Part 2 listed above ^, and subscribe to this instead: IF YOU WANT TO PLAY WITH THE OLDER LEGACY VERSION THEN YOU MUST DO THE FOLLOWING: THIS MOD HAS BEEN UPDATED FOR EMPIRE DIVIDED. *(Note, this is a work in progress)* THIS MOD ONLY WORKS WITH ALL PARTS, THIS IS PART 1 ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |